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All the moves that have been added that are not from the typical Pokemon games. Many have been inspired from the anime or the TCG. If you need to find a move quick, click ctrl+f and type it in.

IdeasEdit

Move Description Type Power Accuracy Category Priority
Rocket Punch None Electric 40 100 Physical +1
Volt Tail Chance to Paralyze Steel 75 100 Physical +1
Counter Sheild Raises evasion, attacks opponent and Changes type to match Pokemons* Normal* 40 100 Special -
Name? Protects from damage and boosts special attack or attack depending on what hit it Grass? - 100 Status +2
Air Lense Electric attacks have no effect Fire - 100 Status -
Flame Tackle 2-5 turn trapping move Fire 15 100 Special -
Thunder Armor Raises both you and your allies speed and attack Electric - 100 Status -
Dimensional Gap Turns battle into inverse battle Cosmic - 100 Status -
Frubble Sharply lowers speed Water - 95 Status -
Aura Storm Damage output gets higher the lower your health Fighting 40-160 95 Special -
Thunder Jolt Chance to paralyze Electric 100 95 Special -
Mega Volt Sharply lowers special attack Electric 130 90 Special -
Scrunch Protects from damage Normal - 50 Status -
Lure Forces foe to switch out randomly Dark - 100 Status -2
Leek Slap Farfetch'd Signature Move Normal 90 100 Physical -
Stiffen Protects from damage Normal - 100 Status -
Foul Gas Confuses or poisons the foe (Only one) Poison - 100 Status -
Star Freeze Chance to freeze foe Cosmic 100 95 Special -
Chain Lightning Hits 2-3 turns and then confuses self Electric 120 100 Special -
Boyfriends Nidoqueen Signature Move, Damage increases per each Nidoking in the party Ground 50-100 100 Physical -
Irongrip Chance to paralyze Steel 75 100 Physical -
Venom Powder Confuses and Poisons foe Poison - 65 Status -
Eggsplosion KOs self Normal 250 100 Special -
Foul Odor Both you and the opponent are confused Poison - 90 Status -
Pounce None Normal 55 100 Physical -
Tantrum Chance to confuse yourself Fighting 100 100 Physical -
Snivel Lowers foes attack and raises your defense Normal - 100 Status -
Stretch Kick Hits all foes Fighting 75 100 Physical -
GigaShock Lowers the user's Defense stat and Special Defense stat by one stage each Electric 120 100 Special -
Wilfire Hits 2-3 turns and then confuses self Fire 120 100 Special
Thunderstorm Activated thunderstorm weather, which boosts electric type moves and activates rain based abilities Electric - 100 Status -
Memory Foam (Or genetic Memory) Randomly transforms into a Pokemon it has seen before Normal - 100 Status -
Terror Strike Switches foe out for next in line Dark 60 90 Special -6
Energy Conversion Cuts HP in half and maximizes a random stat Electric - 100 Status -
Spit Poison 30% chance to poison Poison 80 100 Special -
Headache You're now confused Normal - 100 Status -
Space Out confuses foe, but 50% chance to confuse the user Cosmic - 100 Status -
Teleport Blast Switches out after doing damage Psychic 70 100 Special -
Mind Shock always hits for standard damage Psychic 75 100 Special -
Stare Disables foes ability for three turns Dark - 100 Status -
Poison Vapor Poisons foe Poison - 75 Status -
Rocket Tackle User receives recoil damage equal to 1/3 of the damage done to the target Normal 120 100 Physical -
Fireball Hits 2-5 times Fire 25 100 Special -
Psypunch 10% chance to confuse Psychic 75 100 Physical -
Stun Gas May paralyze or poison Poison - 100 status -
Energy Bomb Cuts HP by 50% of full HP, can't use if below 50% Light 175 100 Special -
Lightning Flash Raises evasion Light - 100 Status +1
Sludge Punch 10% chance to poison Poison 75 100 Physical -
Fascinate Target will flinch if this goes first Light - 85 Status -
Flame Pillar
Mirror Shell Does the same amount of damage last done to this Pokemon* Water * 100 * -2
Flop None Water 10 100 Physical -
Vanish Switches with a random party member of your own Mystic - 100 Status -
Nap sleeps for one turn, heals half HP Normal - 100 Status -
Phoenix Flame If this move faints the target, heals 50% of health Fire 100 90 Physical -
Lunar Impact None Cosmic 100 100 Physical -
Clutch Blocks switching for five turns Steel - 100 Status -
Magnum Punch 10% chance to flinch Fighting 75 100 Physical -
Fire Wall Any physical contact will burn the opponent for five turns Fire - 100 Status -
Tunnel Hides for one turn, attacks the next Steel 100 80 Physical -
Pain Amplifier Forces all moves to have a 1.5x multiplier for five turns Sound - 100 Status -
Comet Slap Hits 2-5 times Cosmic 25 100 Physical -
Mysterious Light Puts foe to sleep Cosmic - 65 Status -
Collapse Goes to sleep for one turn, resets all stat changes Normal - 100 Status -
Sonic Distortion All Pokemon in battle are now confused Sound - 90 Status -
Lucky Shot None Normal 150 50 Special -
Dream Dance Both you and your target are now asleep Mystic - 100 Status -
Removal Pulse Both Pokemon get switched for a random Pokemon Electric - 100 Status -
Mud Splash 10% chance to lower accuracy Ground/Water 50 100 Special -
Crystal Beam None Crystal 90 100 Special -
Kindle boosts fire type moves by 1.5x for five turns Fire - 100 Status -
Tail Fan Raises speed by 1 Normal - 100 Status -
Blot heal 1/8th HP Grass - 100 Status +1
Energy Loop Averages everyones health Electric - 100 Status -
Fire Storm Rains fire for five turns Fire 15 (Each turn) 90 Special -
Flame Jet None Fire 40 100 Physical +1
Roaring Flame Sound Based Fire 55 100 Special -
Hydro Punch None Water 75 100 Physical -
Psyburn Burns the target Psychic - 85% Status -
Friction Burns the target Electric - 85% Status -
Burn up Remove's targets held item Fire 65 100 Special -
Shadow Bind lasts 2-5 turns Ghost 15 90 Special -
Damage Shift Remove 1/8th of the opponents HP, heal 1/8 of yours Normal - 100 Status -
Moon Kick 10% chance to flinch Cosmic 85 85 Physical -
Headlock 30% chance to flinch Fighting 90 90 Physical -
Surprise Randomly switches user into another Pokemon and uses any attack from that Pokemon Normal - 100 Status -
Hug Foe can't switch out next turn Normal - 100 Status -
Strange Powder random effect upon the opponent (Poison, Sleep, Burn, Confusion, Paralysis) Grass - 100 Status -
Frostbite Freezes target Ice - 25 Status -
Chomp 30% chance to flinch Normal 60 100 Physical -
Gigaspark Hits everyone on the field Electric 100 85 Special -
Sputter abilities don't work this turn Normal - 100 Status -
Pollen Sheild Protects your team from status effects for five turns Bug - 100 Status -
Prophecy Raises all stats by one in three turns Mystic - 100 Status -
Bubble Bomb None Water 100 75 Physical -
Hide Pokemon hides until the next turn Normal - 100 Status -
Magic Dust random effect upon the opponent (Poison, Sleep, Burn, Confusion, Paralysis) Mystic - 100 Status
Plunder Steals targets item Water - 100 Status -
Delta Beam Power doubles if target has more HP Light 65 100 Special -
Crystal Wave Hits everyone on the field Crystal 90 100 Physical -
Threaten Lowers target's attack and defense one stage Dark - 100 Status -
Provoke forces the target to use the move with the most base power for five turns Dark - 100 Status -
Surround Target can't escape for five turns Normal - 100 Status -
Dark Song Target falls asleep in two turns and becomes confused Dark - 100 Status -
Core Blast None Light 110 80 Special -
Dodge Foes move misses if this goes first Fighting - 90 Status -
Sunbathe fully heals if in sun, otherwise does nothing Light - 100 Status -
Fireworks Foe is burned at the end of the next turn Light - 100 Status -
Cotton Punch 10% chance to lower defense Grass 75 100 -
Skedaddle Switches out (even if trapped) Normal - 100 Status +6
Freeze Solid Freezes yourself, 90% chance to raises all stats by one Ice - 100 Status -
Worm Hole Dissapears first turn, attacks the second Cosmic 85 100 Physical -
Monsoon Two types Water/Flying 110 80 Special -
Cheer Raise attack and special attack for any target on the field Normal - 100 Status -
Hot Air Water type moves have no effect for five turns Fire - 100 Status -
Magic Fang 10% chance of confusion, 10% chance to flinch Mystic 65 95 Physical -
Sunburn 30% chance to burn Light 80 100 Special -
Salt Water Power doubles against burnt targets Water 65 100 Special -
Ascension User becomes immune to Ground-type attacks for five turns Light - 100 Status -
Souvenir Takes a random item from your bag and throws it at the opponent, effects change depending on item* Normal -* -* -* -
Dark Streak inflicts damage over five turns, doubling in power for each consecutive hit Dark 30 90 Special -
Limitation Foe can't use attacking moves for five turns or until switched out Light - 100 Status -
Advanced Armor Becomes steel type Steel - 100 Status -
Disconnect KOs self Dark - 100 Status -
Star Storm 10% chance to freeze, 10% chance to burn Cosmic 120 85 Special -
Fastwave if this move goes first, it's power is doubled Light 70 90 Physical -
Moon Twinkle If night time, heal half HP, if not, heal 1/8th Cosmic - 100 Status -

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